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KILLSCRIPT SDK

TypeScript tooling for the module API already built into KILLSCRIPT.

The KILLSCRIPT toolchain turns a normal multi-file TypeScript project into the exact folder or .KillScript package expected by the game. It does not replace the native API or add a framework inside your module.

Write TypeScript

Split features into small files, use generated native API types, and keep client and Reflex code separate.

See changes in game

The development server rebuilds valid changes and synchronizes them to the game’s Modules folder.

Ship one file

A release build produces a portable ModuleName.KillScript package with scripts, settings, controls and assets.

Use the native API

SDK helpers are optional. Every supported KILLSCRIPT global remains available with context-aware TypeScript declarations.