Write TypeScript
Split features into small files, use generated native API types, and keep client and Reflex code separate.
The KILLSCRIPT toolchain turns a normal multi-file TypeScript project into the exact folder
or .KillScript package expected by the game. It does not replace the native
API or add a framework inside your module.
Write TypeScript
Split features into small files, use generated native API types, and keep client and Reflex code separate.
See changes in game
The development server rebuilds valid changes and synchronizes them to the
game’s Modules folder.
Ship one file
A release build produces a portable ModuleName.KillScript package with
scripts, settings, controls and assets.
Use the native API
SDK helpers are optional. Every supported KILLSCRIPT global remains available with context-aware TypeScript declarations.